Best Injustice 2 Mobile Artifacts: 2026 Tier List & Solo Raid Guide

Best Injustice 2 Mobile Artifacts: 2026 Tier List & Solo Raid Guide

By

S Pavithran

13 June 2026

If you're searching for the best Injustice 2 Mobile artifact to power up your roster, you've come to the right place. Artifacts have quietly become the single biggest power spike in Injustice 2 Mobile. A single well-built Artifact can swing a Solo Raid clear from "barely scraping by" to "one-shotting phases," and the gap between a top-tier pick from our Injustice 2 artifacts list and a mediocre one is often bigger than the gap between two entire hero rarities. With Update 6.7 reshuffling the meta thanks to the new Legends Reborn Solo Raid and reworks to the Dark Metal and Kahndaq Artifact sets, it's time to revisit which Injustice 2 artifacts actually deserve a slot in your roster — and which one currently deserves the title of best solo raid artifact in the game.

Below is our updated Injustice 2 Mobile tier list for 2026, followed by a full breakdown of why each artifact lands where it does and which pick is the best solo raid artifact for your team comp.

Injustice 2 Mobile Artifacts Tier List (2026)

  • S+ Tier: Lasso of Truth
  • S Tier: Beta Club, Zatanna's Puppet, Harpoon-Hand of Atlantis
  • A Tier: Amulet of Anubis, Gemstone, Nora's Snow Globe, Dark Metal Cards, Twin Blade, Fahren Knife
  • B Tier: The Sword of Salvation, Jokerized Batarangs, Crown of Kahndaq, Phantom Zone Projector, God Killer

The Beta Club Era Is Over

For most of 2025, the Beta Club was the undisputed king of Injustice 2 Mobile Artifacts. The sheer ceiling on its damage-over-time output once fully leveled made it the go-to choice for anyone serious about Solo Raid leaderboards, and league after league spent months farming Rise of Krypton just to get a copy.

But 2026 changed everything. The new Legends Reborn Solo Raid, introduced in Update 6.7, brought a fresh wave of tier-defining Artifacts, and the early data is already telling a clear story. Nobody has fully leveled these new Artifacts yet — the materials simply haven't been around long enough — but even at low levels, the numbers being posted in the Injustice2MobileGame community are putting Beta Club's old throne at serious risk.

So what makes these new Artifacts so strong that they're already threatening to dethrone the reigning champion? Let's break it down.

Lasso of Truth (S+ Tier)

The Lasso of Truth, one of the headline rewards from the Legends Reborn raid, is the new gold standard for damage amplification — and it didn't even need a flashy combo system to get there.

Where Artifacts like Gemstone or Raven's Chaos Artifact rely on landing specials, building combo meter, or tagging characters in at exactly the right moment, the Lasso of Truth strips all of that complexity away. Your support character simply tags in with the Lasso equipped and lands a special move three times. That's the entire setup. Each successful special application places a stack of incoming damage amplification on the boss — and at level 1, those three stacks combine for roughly a 450% damage multiplier on whatever your main damage dealer throws out next.

The catch — and it's a small one — is that the stacks decay if the opponent gets a special move off themselves. But this is easily managed. Pairing the Lasso with a support character who has Puppet, Power Drain, or any reliable combo-interrupt ability means the boss effectively never gets to act, and your stacks stay locked in for the full duration of your main character's assault.

Run the math and the results speak for themselves: a main damage dealer wearing a second strong Artifact (Beta Club or Zatanna's Puppet both pair beautifully) can realistically push past 2 billion damage in a single 3-minute Solo Raid encounter. At level 10, the Lasso of Truth essentially functions as a Raven Chaos Artifact substitute — but without needing Raven, without the combo requirements, and without the RNG of proc-based debuffs.

What really cements its S+ placement, though, is versatility and accessibility — and why it currently holds the title of best Injustice 2 Mobile artifact and best solo raid artifact at the same time:

  • It isn't restricted to specific characters, classes, or team archetypes — any support character can apply the stacks, and any damage dealer benefits from them.
  • It works in every Solo Raid team composition, not just niche Legends Reborn-specific builds.
  • It's available from Vault Level 1 of the Legends Reborn raid, meaning even free-to-play and newer players can pick it up relatively early without grinding through three Vault tiers.

Pros: Massive incoming-damage amplification, works with any team, early Vault access, effectively a free Raven substitute. Cons: Requires a tag-in to apply stacks, and stacks can be stripped if the opponent lands a special.

Beta Club (S Tier)

Beta Club isn't dead — it's just no longer alone at the top. For years it's been the gold standard of Injustice 2 Mobile Artifacts, and the reason is simple: its 500% damage multiplier is the single largest damage amplifier from one source in the entire game.

What made Beta Club so beloved is its simplicity. While most strong Artifacts demand specific tag-in sequences, combo thresholds, or special-move triggers to unlock their bonuses, Beta Club just... works. Attack normally, and the damage-over-time effect kicks in and snowballs. Pair it with a damage dealer who already has a high base Attack stat, and you can watch a Raid boss's health bar evaporate without doing anything unusual.

The drawbacks are exactly what's keeping it from S+ this year:

  • It requires materials from the Rise of Krypton Solo Raid, which doesn't run on a frequent rotation, so Kryptonite Artifact Fragments are chronically hard to farm in bulk.
  • It's locked behind Vault Level 3, the hardest tier to reach consistently — though the good news is that the new guaranteed Vault system means it's no longer purely down to bad luck once you get there.
  • Your main damage dealer still needs a genuinely high Attack stat to make the DOT scaling worthwhile, which adds another layer of investment on top of the Artifact itself.

The numbers tell the story plainly: at level 1, Lasso of Truth's three stacks combine for around 450% incoming damage amplification, compared to Beta Club's roughly 150% at the same level. Beta Club still scales into an absolute monster at level 10, but the entry cost and farm bottleneck mean most players will get more value, faster, out of the Lasso. For now, Beta Club slides to a very strong second place — still an S-tier Artifact, still a strong contender for best solo raid artifact in pure damage-over-time teams, just no longer the undisputed best Injustice 2 Mobile artifact overall.

Pros: Simple, no-fuss mechanic; scales into one of the highest damage ceilings in the game. Cons: Heavy resource investment, gated behind Vault Level 3, requires a high-Attack carry to shine.

Zatanna's Puppet (S Tier)

Zatanna's Puppet earns its S-tier spot through stacking damage amplification tied directly to negative effects. Every time the wearer lands a special move, the Artifact applies a negative effect to the opponent — Burn, Special Attack debuffs, Blind, and similar status ailments all count. Each individual negative effect currently sitting on the boss then converts into a percentage damage multiplier on your next hits, so the more debuffs you stack onto the target, the harder your team starts hitting.

This makes Zatanna's Puppet a natural multiplier for any team built around layering status effects. A roster that's already running Burn-applicators, Blind-inflictors, or characters that debuff special attack power doesn't need to change anything — those existing effects simply start feeding the Puppet's damage bonus for free. Combine it with the Lasso of Truth's incoming-damage stacks, and you end up with two separate multiplier systems compounding on top of each other, which is a big part of why the Injustice2MobileGame community keeps pairing the two Legends Reborn standouts in the same Solo Raid teams.

The main thing to keep in mind is that the bonus scales with how many distinct negative effects are active at once, so teams with little to no debuff coverage will get far less value out of it than teams that are already debuff-heavy. For a debuff-stacking comp, though, this is easily one of the best Injustice 2 Mobile artifact picks and a genuine best solo raid artifact contender.

Pros: Damage multiplier scales with every active negative effect on the boss, rewards debuff-heavy teams, compounds well with Lasso of Truth. Cons: Needs a team that can consistently apply and refresh negative effects to reach its full potential.

Harpoon-Hand of Atlantis (S Tier)

The other major standout from the Legends Reborn raid, the Harpoon-Hand of Atlantis is a pure control-and-burn Artifact. On activation, it Stuns the target and applies a damage-over-time effect that can scale up to 1000%+ of the wearer's Attack stat, ticking away over a 10-second window.

That combination — a hard Stun paired with a massive percentage-of-Attack DOT — is exactly what makes it so dangerous in Solo Raids. The Stun buys your team a free window where the boss can't retaliate or strip away any active buffs/debuffs, while the DOT keeps dealing serious damage in the background even after your turn ends. Against bosses with large health pools, a 10-second window of 1000%+ Attack-scaling damage adds up to a huge chunk of the fight's total damage on its own, on top of whatever your team is doing manually.

It also slots naturally into Lasso of Truth and Zatanna's Puppet teams: the Stun helps guarantee the boss can't act to strip Lasso's incoming-damage stacks, while the DOT ticks are themselves amplified by both the Lasso's stacks and Zatanna's Puppet's negative-effect multiplier. That stacking potential is exactly why it's considered one of the best Injustice 2 Mobile artifact options to chase from the Legends Reborn vaults.

Pros: Hard Stun plus a massive 1000%+ Attack-scaling DOT over 10 seconds, strong synergy with both other Legends Reborn standouts. Cons: Less front-loaded burst than Beta Club; value depends heavily on a high Attack stat on the wearer.

Amulet of Anubis (A Tier)

The Amulet of Anubis has had one of the most dramatic glow-ups of any Artifact in the game thanks to the Update 6.7 balance pass. Previously a niche pick, the reworked version now absorbs incoming damage and reflects a portion of it back at the attacker as percentage-based health damage — a mechanic that scales brutally well against high-HP Raid bosses, since the reflected damage is calculated off the boss's own health pool rather than your character's stats.

This rework has pushed Amulet of Anubis from an afterthought into something the community is now actively discussing as a potential future S-tier pick once more players get hands-on time with it at higher levels. For now, while the full leveling data is still coming in, it sits comfortably in A-tier — but it's an Artifact worth prioritizing if you're planning your Vault pulls for the next few months, because its ceiling may not have been fully revealed yet. For tanky, reflect-focused builds, it's already shaping up to be a best solo raid artifact candidate.

Pros: Percentage-based reflect damage scales great against Raid bosses, recently buffed and trending upward. Cons: Requires taking hits to trigger, so it's less effective on squishy or evasive characters.

Gemstone (A Tier)

Gemstone remains a reliable damage-amplification Artifact, applying a debuff to the opponent that increases incoming damage similar in spirit to Raven's Chaos Artifact. The difference is in the setup: Gemstone typically requires landing combo hits or specific combo-meter thresholds to apply its debuff, which makes it slightly less consistent than the Lasso of Truth's straightforward tag-and-special approach.

Where Gemstone still shines is in teams that are already built around combo-heavy characters — if your damage dealer naturally racks up long combo strings, Gemstone's debuff comes online almost passively, and its numbers are still very respectable. It's also been around long enough that most active players already have a leveled copy, making it one of the most accessible Injustice 2 artifacts to use while you farm for the newer Legends Reborn picks.

Pros: Strong, well-understood damage amplification; great in combo-heavy teams. Cons: Less consistent setup than Lasso of Truth; combo-meter dependency can be clunky against fast-hitting bosses.

Nora's Snow Globe (A Tier)

Nora's Snow Globe is built around two layers of value-from-death. First, it grants the wearer up to two resurrections, each bringing them back with a percentage of their max health restored. Second, on each resurrection it also spawns a clone of the character carrying a percentage of the original's Health and Attack — effectively giving you extra "lives" that also act as extra damage sources.

This makes the Snow Globe an absolute monster when paired with Legendary Deathstroke. His specials can slice off up to 5% of a Raid boss's total health per use, and because each clone spawned by the Snow Globe inherits a portion of his Attack, those clones keep firing off the same percentage-based specials. Stack the original Deathstroke plus two resurrection clones together, and you're looking at a team that can realistically chew through up to 50% of a Raid boss's health from this interaction alone — before your other two team members even factor in.

Outside of Deathstroke-specific builds, the Snow Globe is still a strong safety net for any team that's struggling to survive long Heroic fights, since two free resurrections with a health buffer is a huge amount of forgiveness for a misplay or an unlucky boss combo. For Deathstroke teams specifically, it's arguably the best solo raid artifact in this entire A-tier grouping of Injustice 2 artifacts.

Pros: Up to two resurrections with HP restoration, spawns Attack/Health-scaling clones, absurd synergy with Legendary Deathstroke's percentage-based specials. Cons: Full value is heavily tied to percentage-health-damage characters like Deathstroke; less impactful on flat-damage dealers.

Dark Metal Cards (A Tier)

The Dark Metal Cards set received a significant rework as part of Update 6.7, alongside the Kahndaq Artifacts, and the new effect is built around a friendly hazard zone. Once placed, this hazard guarantees that every hit landed on the Raid boss while it's active scores a Critical Hit — and on top of that guarantee, both basic Attacks and Specials that connect inside the hazard get up to a 200% bonus to their Critical Damage.

In practice, that turns Dark Metal Cards into a window-of-opportunity Artifact: once the hazard is down, your entire team should be dumping everything they have into the boss, because every single hit during that window is a guaranteed, massively amplified crit. This pairs extremely well with characters whose kits already revolve around Critical Hit triggers or bonus effects on crit, since the guaranteed-crit hazard makes those triggers fire on demand rather than relying on Critical Chance rolls. Among the reworked Injustice 2 artifacts from Update 6.7, this is one of the biggest winners.

Pros: Guarantees Critical Hits for the whole team during its window, up to 200% bonus Critical Damage on top of that, great with crit-trigger character kits. Cons: Value is concentrated into the hazard's active window, so timing your biggest cooldowns around it matters.

Twin Blade (A Tier)

Twin Blade is built around Armor Pierce, supercharging the wearer's Basic Attacks and Swipe Attacks rather than their specials. Empowered hits can deal up to 300% bonus damage, and that damage doesn't stay contained to a single target — it splits between the character you're hitting and any opponents currently tagged out, meaning a single swipe can chip away at the entire enemy team at once.

The Armor Pierce tag is the other half of the package: these enhanced attacks ignore and destroy any active shields on the target before damage is calculated. Against bosses or PvP opponents that lean on shield-stacking to survive, Twin Blade effectively turns your basic combat routine into a shield-shredding tool, on top of the raw 300% damage bonus.

Because it boosts Basic and Swipe Attacks — the moves you're throwing constantly regardless of cooldowns — Twin Blade slots into almost any high-Attack character without requiring a specific kit or combo setup, which keeps it flexible even if it lacks the explosive special-move synergies of the S-tier picks. It's the kind of dependable, set-and-forget option that keeps coming up whenever players discuss Injustice 2 artifacts for general roster building.

Pros: Up to 300% bonus damage on Basic/Swipe Attacks that splits across tagged-out opponents, destroys active shields via Armor Pierce, no special-combo setup required. Cons: Doesn't interact with special-move damage, so it underperforms on kits built entirely around specials.

Fahren Knife (A Tier)

Fahren Knife rounds out the A-tier lineup as a reliable Burn-and-bleed Artifact, applying a stacking damage-over-time effect every time the wearer lands a Basic Attack or Special. Unlike one-and-done DOT effects, Fahren Knife's stacks build on top of each other the longer the fight goes, which makes it especially strong in longer Heroic-mode encounters where the fight timer gives those stacks room to snowball.

Its real value, though, comes from synergy with the rest of this list. Burn is one of the negative effects that feeds Zatanna's Puppet's damage multiplier, so a Fahren Knife wearer applying Burn stacks consistently is directly pumping up the Puppet's bonus on top of dealing its own DOT damage. It also pairs naturally with Lasso of Truth and Harpoon-Hand of Atlantis teams, since none of those Artifacts compete with Fahren Knife for the same effect slots — they simply stack on top of each other.

For players still farming the Legends Reborn Vaults, Fahren Knife is a strong placeholder pick that remains relevant even after you've fully built out your S-tier Artifacts, thanks to how cleanly its Burn application slots into the broader debuff-stacking meta. It's a great example of how a B-list Artifact can still earn a spot among the best Injustice 2 Mobile artifact recommendations through synergy alone.

Pros: Stacking Burn/bleed DOT that scales well in long fights, feeds Zatanna's Puppet's negative-effect multiplier, no overlap with other top Artifacts. Cons: Damage output is gradual rather than burst, so it's less impactful in very short Raid clears.

The Sword of Salvation (B Tier)

The B-tier picks below round out the full list of Injustice 2 artifacts worth knowing about — they won't headline a leaderboard run, but each has a situational niche worth understanding.

The Sword of Salvation is a resource-denial Artifact: successful Swipe Attacks have up to a 60% chance to steal three of the opponent's power bars outright, and on top of that, the wearer gains +15% damage for every power bar the opponent currently has empty.

Where this Artifact really shines is in shutting down bosses or PvP opponents whose biggest threats come from their specials. By repeatedly draining power bars with Swipe Attacks, the Sword of Salvation can keep an opponent permanently starved of the resources needed to fire off their specials at all — effectively functioning as a soft lockout, similar in spirit to Zatanna's Puppet but achieved through resource denial rather than a direct disable. The damage bonus from empty power bars also means this denial isn't just defensive; the more successfully you starve the opponent, the harder your own hits land.

It's a strong situational pick, particularly against bosses with dangerous special-move phases, but it doesn't bring the universal amplification of the S and A-tier Artifacts, which keeps it at B-tier overall.

Pros: Up to 60% chance to steal 3 power bars per Swipe Attack, +15% damage per empty enemy power bar, effectively locks opponents out of their specials. Cons: Proc-based power steal can be inconsistent, and the damage bonus only ramps up once the opponent is already starved of power.

Jokerized Batarangs (B Tier)

Jokerized Batarangs apply a chaotic debuff package to the opponent, mixing minor damage-over-time with a chance to disrupt enemy actions. It's a fun, thematic Artifact tied to the Joker/Batman rivalry storylines, and it can still find a home in PvP teams looking for an extra layer of chaos. However, the effects are generally weaker and less reliable than the dedicated amplification or control Artifacts higher up this list, keeping it in B-tier.

Pros: Decent thematic PvP utility, minor disruption value. Cons: Outclassed by dedicated amplification and control Artifacts in Solo Raids.

Crown of Kahndaq (B Tier)

Also touched by the Update 6.7 Kahndaq Artifact rework, the Crown of Kahndaq provides stat bonuses and minor passive effects geared toward Might-class and Kahndaq-affiliated heroes like Black Adam. The rework improved its baseline numbers, but it still doesn't offer the kind of universal, team-wide impact that the S and A-tier picks bring. It's a perfectly fine Artifact for a Black Adam-focused build, but not a priority pickup for general roster building.

Pros: Improved by recent rework, good niche pick for Kahndaq-affiliated heroes. Cons: Narrow applicability outside its target class.

Phantom Zone Projector (B Tier)

The Phantom Zone Projector is a combo-payoff Artifact: once the wearer's combo count climbs above a certain threshold, their next hit deals bonus damage scaling up to 600% of their Attack stat. This rewards players who can reliably string together long combos, turning an already-impressive combo string into a single massive damage spike at the end.

The catch is that it's entirely dependent on hitting that combo threshold in the first place. Characters with naturally short combo strings, or fights where the boss frequently interrupts your combo with a special, will rarely see this Artifact's bonus trigger at all. For combo-heavy characters who can consistently chain long strings together, though, it adds a genuinely huge damage spike on top of their normal output.

Pros: Up to 600% Attack-scaling bonus damage once the combo threshold is reached, huge payoff for combo-focused characters. Cons: Requires consistently reaching a high combo count, which many kits and fights make difficult.

God Killer (B Tier)

God Killer grants its wearer an unblockable status for a portion of the fight, guaranteeing that attacks land regardless of the opponent's block stance. It's a useful tool against heavily defensive PvP opponents or bosses with high block rates, but the unblockable window is generally too short to compete with the sustained, stacking amplification effects that define the S and A-tier picks. It's a solid situational tool, but not an everyday driver of Raid damage.

Pros: Guarantees hits land against blocking opponents. Cons: Short effect window, limited impact compared to amplification-based Artifacts.

Which Injustice 2 Mobile Artifact Should You Farm First?

The arrival of the Legends Reborn Solo Raid has genuinely shaken up the Injustice 2 Mobile artifact meta for the first time in a long while. Lasso of Truth's combination of raw amplification, accessibility from Vault Level 1, and universal team compatibility makes it the new must-have pickup for 2026, and our pick for the best Injustice 2 Mobile artifact overall — and pairing it with Zatanna's Puppet and Harpoon-Hand of Atlantis from the same raid creates a self-reinforcing loop of incoming-damage stacks, negative-effect multipliers, and a hard Stun to lock it all in. Throw Fahren Knife's Burn stacks into the mix and the multipliers only get bigger.

That said, Beta Club hasn't gone anywhere. Its damage ceiling at level 10 is still among the best in the game, and if you've already sunk resources into it, there's no reason to abandon it — just don't expect it to remain the undisputed best solo raid artifact as more players get their Legends Reborn Artifacts leveled up over the coming months. And if you're running Legendary Deathstroke, don't sleep on Nora's Snow Globe: the resurrection-clone interaction with his percentage-based specials is one of the most underrated combos in the current meta. As always, keep an eye on the Injustice2MobileGame community for the latest leveling data, since the full picture on these Injustice 2 artifacts is still being written.

Frequently Asked Questions

What is the best Injustice 2 Mobile artifact right now?

As of the 2026 meta, the Lasso of Truth from the Legends Reborn Solo Raid is the best Injustice 2 Mobile artifact overall. Its incoming damage amplification stacks are easy to apply, available from early Vault tiers, and work with any team composition.

What is the best solo raid artifact for damage amplification?

The Lasso of Truth and Beta Club are both excellent choices for amplification-focused Solo Raid teams. The Lasso of Truth edges ahead as the best solo raid artifact for most players thanks to its lower farming requirements and earlier Vault access.

What is the best solo raid artifact for survivability?

For teams that struggle to survive long Heroic-mode fights, Nora's Snow Globe is the best solo raid artifact pick, especially when paired with Legendary Deathstroke for its resurrection-clone synergy.

Is Beta Club still worth farming in Injustice 2 Mobile?

Yes. While it's no longer the single best Injustice 2 Mobile artifact, Beta Club still has one of the highest damage ceilings of any Artifact once fully leveled, making it a worthwhile long-term investment for any roster.

Where can I find new Injustice 2 artifacts?

New Injustice 2 artifacts are primarily earned through Solo Raid Vault rewards, League Raid tiers 6-8, and Artifact Chests. The Legends Reborn Solo Raid introduced in Update 6.7 is currently the best source of fresh Injustice 2 artifacts, including S+ and S-tier picks like the Lasso of Truth, Zatanna's Puppet, and Harpoon-Hand of Atlantis.

How many artifacts are there in Injustice 2 Mobile?

The full roster of Injustice 2 artifacts spans multiple Solo Raid sets — including Apokolips, Kryptonite, Dark Metal, Kahndaq, and the newest Legends Reborn Artifacts — with new ones added alongside each major Solo Raid event.

S Pavithran

Pavithran is a software developer based in Bengaluru, passionate about web development. He’s also an avid reader of SF&F fiction, comics, and graphic novels. Outside of work, he enjoys curating inspirations, engaging in literary discussions and crawling through Reddit for more mods to add in his frequent playthroughs of The Elder Scrolls V: Skyrim.

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